enjoyanna.blogg.se

Fallout gamepedia necropolis
Fallout gamepedia necropolis












It is easily spotted as it is attached to the only operational computer. The water chip is located in the command center. Considering the small number of items, this is not an undue burden on the Vault Dweller, with them even able to notice that the Vault has been picked clean. Additionally, if the water pump has been repaired, the glowing ones will not attack at all so long as the Vault Dweller does not attempt to loot.

#Fallout gamepedia necropolis full

This is one of the few occasions in which glowing ones demonstrate that they retain their full mental faculties. They can be evaded fairly easily by sneaking past, though they will attack the Vault Dweller if the water chip is removed and the water pump has not been repaired. Only a handful of doors, computers and the elevators remain operable.Ī number of glowing ones still inhabit the Vault. Indeed, as the Vault was never entirely sealed, it is very dirty and weathered through 85 years of exposure and lack of maintenance. The command center lacks the space for an overseer which appears in other Vaults. The first level contains the medical lab and entrance, the second is entirely living quarters and the third houses the recreation area, armory and command center. Vault 12 is essentially identical in layout to the other Vaults encountered by the Vault Dweller. Despite Set's disgust for the group, he reluctantly sent them whatever water they needed, fearful that he wouldn't have enough people to defend the city if it ever needed to be. Instead, internal political strife caused some to leave, while a much more peaceful group was forced to take shelter underground. For the next seventy-three years, Set would lead the city unmolested from outside parties. He, not wanting to be killed, was driven north and lost to history.

fallout gamepedia necropolis

Those that chose to stay founded the city of Necropolis.īy the spring of 2084, Set took control of Necropolis, wresting control from the original overseer. In the summer of 2083, the survivors would leave the shelter. The door worked as designed: the radiation flooded in those who survived suffered from ghoulifcation. In desperation, they took to their local shelter, forcing their way in to protect themselves and their families. On October 23, 2077, the populace of Bakersfield learned that the other Vaults had been sealed. To ensure this, Vault-Tec designed the Vault door not to close. The Vault's true purpose, however, was to study the effects of radiation on the residents. Able to take even the waste located in the sewers of Bakersfield, this system is able to deliver over 15,000 gallons of pure, refreshing drinking water every day." Those who signed on for this particular Vault took their preparedness very seriously, earning the "Pressed Vault Suit" award for their efforts. Constructed under the sprawling metropolis of Bakersfield, Vault 12 was billed as "built with every amenity in mind for the prospective Vault Dweller," and that it had "been fitted with the newest in Vault Water Purification Systems.












Fallout gamepedia necropolis